System Innovation Experiment (S.I.X.)

CLIENT: LAUNCH (NASA, U.S. Department of State, NIKE, and U.S. Agency for International Development collaboration)

PROJECT: System Innovation Experiment (S.I.X.)

CLIENT’S NEED: Identify and foster breakthrough innovations to address sustainability issues facing industry, government, and society.
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S.I.X. has proven to be an amazing example of what a business simulation can accomplish – encouraging people to collaborate, to take a systemic approach, and to have a great time.
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As an engagement and education tool, S.I.X. is both fun and effective; 92% of players say they came away with better understanding of supply chain dynamics, and 96% were interested in bringing S.I.X. to their organization.
S.I.X. has proven to be an amazing example of what a business simulation can accomplish – encouraging people to collaborate, to take a systemic approach, and to have a great time.
APPROACH: We created a business simulation called Systems Innovation Experiment (S.I.X.) that provides participants with a fast-paced, engaging, and educational experience. During S.I.X. participants take control of a company and collaborate and compete as they attempt to reduce their supply chain’s environmental impacts, increase their reputation, maximize their profits, and overcome challenges like resource scarcity, droughts, floods, evolving consumer demand, and labor disruptions.

RESULTS: S.I.X. has proven to be an amazing example of what a business simulation can accomplish – encouraging people to collaborate, to take a systemic approach, and to have a great time. As an engagement and education tool, S.I.X. is both fun and effective, with 92% of players saying they came away understanding supply chain dynamics better, and 96% saying they are interested in bringing S.I.X. to their organization. S.I.X. was first rolled-out for a NASA, USAID, Nike and USAID summit focusing on fostering innovation and solutions for complex global issues. Following that successful event, businesses, governments, and educational institutes around the world have requested their own S.I.X. events. Clients have included Harvard, M.I.T., the Sustainability Apparel Coalitions (industry group that includes brands and suppliers representing over 1/3 of all footwear and apparel global production), IKEA, Patagonia, REI, Target, and Copenhagen’s Minister of Environment to name a few.

For more information on our business simulation and game services please visit our partner site: www.industrialgameanddesign.com